Gamification and Leaderboards award XP on task completion, unlock achievement badges across four rarity tiers, track daily streaks with streak freeze, and rank the organization on weekly, monthly, and all-time leaderboards.
How it works
The gamification layer runs automatically beneath every task. Completing a task awards base XP by priority (Low 10, Medium 20, High 30, Urgent 50), plus bonuses for finishing before the due date (+15), completing within 10 percent of a time estimate (+10), and a perfect sprint clear (+100). Points appear in the user profile and leaderboard within seconds via real-time updates. Badges unlock automatically as users cross thresholds, with rarity rising from Common to Legendary. Daily streaks count consecutive days with at least one completed task, and a streak freeze pauses the counter for a day without breaking the chain. Gamification is an opt-in workspace feature that org admins enable or disable for everyone at once.
Key capabilities
- XP awarded per task by priority, with configurable base values and behavior-based bonuses.
- Four badge rarity tiers (Common, Uncommon, Rare, Legendary) with automatic threshold-based unlocks.
- Milestone rewards that grant bonus XP and a badge at moments such as a 30-day streak or perfect sprint clear.
- Daily streak tracking with a configurable monthly freeze allowance (default 2), where freezes preserve but do not extend a streak.
- Org-wide leaderboard across weekly, monthly, and all-time windows, with each user's own rank highlighted.
- Independent reset schedules: weekly resets Monday 00:00, monthly resets on the first of the month, all-time never resets. History is preserved.
- Leaderboard visibility settings: everyone, leads only, or private.
Related features
XP is awarded on completion and is not reversed if a task is later reopened or cancelled. Suspicious complete-then-cancel patterns are flagged for org admin review in the gamification audit log.